![]() ![]() Everything works, although the process of using vrscan files is really not great (see steps below). Ran the test - loaded vrscan file (leather in this case) in to the C4D Material Manager. it's slow and forces the user to leave C4D in order to source a material needed for a project). Currently the process of using vrscans is super time consuming since they can only be loaded one at a time and browsing them requires online access via the Scans browser web page (i.e. Regardless of how the vrscan materials are imported in to C4D's Asset Browser IMO I think it's an essential feature that should be included in the VRay C4D integration. ![]() lib4d format which can then be directly imported in to the Asset Browser. Another alternative would be to provide the vrscan materials in. Each C4D file containing the vrscan materials could include single categories - for example VRAY_VRSCAN_WOOD.c4d. If it saves successfully then an easy approach might be to create C4D scene files that contain only vrscan materials in the Material Manager that users can copy in to their Asset Browser quickly by simply dragging and dropping. I'll run a quick test later this afternoon where I import a vrscan and try to save it in the Asset Browser. ![]()
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